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Sander Stegen

AI Programmer

About me

I am programmer passionate about low level applications and I want to enable other people to create. Making level editors, terrain editors and nav mesh generators are examples of that. I have an advanced skill level in mathematics, geometry, physics and problem solving. Skills that are put to great use in all of my projects.

 

I learn and solve problems at a very high pace. No task I deem too difficult and I am always ready for a challenge. One of my favorite mottos is "In games everything is possible" which resembles my personality as developer but also as a gamer.

Further down this page you will find an overview of my projects, some of them might still be in progress. If you have any questions regarding my projects or just want to have a chat, feel free to contact me.

Contact

Mail: Sander(at)Stegen.be

Connect with me: LinkedIn

Projects

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3D Navigation Mesh Generation

A 3D nav mesh generator with support for flying and floor/wall walking AI

Ongoing

Individual

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Squadron 42/
Star Citizen

 

A Massive Open World Space Simulation

 

Team

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BigShots VR

 

A cross platform VR co-op roguelike

June 2022 - April 2024

Team

(panels are interactable)

School Projects

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Real-Time Interactable Water

Simulating real-time interactable water with the use of custom physics and compute shaders.

January 2022

Individual

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2D Navigation Mesh Generation

Generating 2D navigation meshes, with the use of the ear clipping algorithm.

January 2021

Individual

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RSteady

 

A top-down survival game with destructible terrain and physics based movement.

June 2021

Group

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Rube Goldberg Machine

 

Using Unity DOTS and Havok physics to create a physics based sandbox puzzle game.

December 2021

Group

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Super Meat Boy

As one of my first real projects. I made a copy of super meat boy. Including a level editor and replay system.

June 2020

Individual

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SpaceRunner

A parkour based endless runner. With self implemented, shadows, animation, post processing and particles

June 2021

Individual

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Simple Terrain Editor
 

Using marching cubes, compute shaders and Unity to edit chunks of terrain in real-time.

June 2021

Individual

Sander Stegen portfolio

contact: Sander(at)Stegen.be

Last updated: November 2025

STEGEN BV - RPR Leuven 0454005728 
©2020 Site made by Sander Stegen

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